How Entropy compares

Entropy is not the first particle system for After Effects. Particular and Stardust have been doing this for years, and newer tools have arrived for specific jobs. Here is how Entropy stacks up against them, feature by feature, including where they are the better pick.

What Entropy does differently

Three things set it apart from the field: the whole simulation runs on your graphics card, systems nest as deep as the idea needs, and one system can render as several different things. And you buy it once — $299, two years of updates, and the version you own keeps working when the updates stop.

Simulation and rendering on the GPU

The preview plays in real time, so you change a force and watch the shot respond, rather than scrubbing and waiting. Metal on Mac, Direct3D 12 on Windows — no NVIDIA card required.

Layered Entropy systems bursting outward in magenta, cyan and yellow.

Systems that go deeper than one level

A system can have children, and those children can have children, alongside other independent systems. Each layer stays its own thing you can go back and change, inside the familiar Effect Controls rather than a separate editor.

A primary Entropy system feeding children and subchildren, the layers branching outward from one source.

More than sprites

The same system can render as sprites, as real geometry with reflections and refracting glass, as a lit volume, or as tracers that draw every particle's path.

Glass spheres and faceted polyhedra catching colored light, reflecting each other and refracting what is behind them.

Feature checklist

Taken from each vendor's published material as of October 2026. "Not listed" means we could not find it documented, not that it is missing.

After Effects particle plug-ins compared
Feature Entropy Trapcode Particular Stardust Furikake Plumebus
How it is sold Perpetual, $299 Subscription only (Maxon One or Red Giant) Perpetual, $249 $239 $129
Last feature release 1.0, 2026 2026.5, August 2026 1.6, July 2020 (fixes since) 1.0, 2025 Not listed
Runs on the GPU Yes — simulation and rendering GPU-accelerated GPU-accelerated No — CPU engine Yes
Sprite and textured particles Yes Yes Yes Yes No — smoke and fire only
3D geometry as particles Yes, with reflections and refracting glass Yes (OBJ models) Yes, with PBR materials Not listed No
Volumetric rendering Yes — lit, shadowed volumes Not listed Yes (OpenVDB) Not listed Yes — path-traced smoke and fire
Trails and tracers Yes Yes (auxiliary system, streaklets) Yes Yes —
Nested emitters Yes — children of children One auxiliary level Yes, through the node graph One child level —
Emit from layers, text, masks, meshes Yes, plus lights and formula shapes Yes Yes Primitive shapes (point, box, sphere, grid) Emitters, collides with 3D layers
Animated formula emitters Yes — waves, spirals and more, driven by modulators Not listed Not listed Not listed —
Fluid simulation No Yes (Dynamic Fluids) Not listed No Yes — smoke and fire solver
Bounce and collisions No Yes Not listed Yes Yes, against 3D layers
Mac and Windows Yes Yes Yes Yes Yes

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Where the others are the better pick

Entropy is not the right tool for every shot. If one of these is the job, buy the tool built for it.

Trapcode Particular Fluid physics and bounce, and more than a decade of presets and tutorials. If you already pay for Maxon One, you already have it.
Stardust A node-based interface, and OpenVDB volume tools with booleans and filters.
Furikake A CPU engine with Multi-Frame Rendering, for machines where the GPU is the bottleneck.
Plumebus Dedicated, path-traced fire and smoke. Not a general particle system, and not trying to be.

Questions

Is Entropy an alternative to Trapcode Particular or Stardust?

Yes. Entropy does the same job: it is a particle system that runs inside After Effects as an effect. It simulates and renders on the GPU, nests emitters several levels deep, and renders sprites, geometry, volumes and tracers. It is sold as a perpetual license.

Do I need a subscription to use Entropy?

No. Entropy is a perpetual license with two years of updates. When the update window ends, the version you own keeps working.

Can Entropy open presets from Particular or Stardust?

No. Entropy does not import presets or settings from other plug-ins. The concepts carry over — emitters, particle types, forces, child systems — but a look has to be rebuilt in Entropy.

Can I keep my other particle plug-ins installed?

Yes. Entropy is a separate After Effects effect and can sit in the same project as any of them.

Does Entropy need an NVIDIA graphics card?

No. Entropy uses Metal on Mac and Direct3D 12 on Windows. It is not a CUDA product. Full requirements are on the product page.

Can I try Entropy before buying?

Yes. There is a free 7-day trial for Mac and Windows.

One license. $299. Yours.

Two machine activations, and two years of updates. Nothing expires mid-project.

Trapcode and Particular are trademarks of Maxon Computer GmbH. Stardust is a product of Superluminal; Furikake and Plumebus are sold through aescripts + aeplugins. Wild Construct is not affiliated with any of them.