The people behind Wild Construct.

The creative future doesn’t have to suck. We build tools that protect the interesting part of making things — and help artists stay in motion long enough to find what they didn’t know they were looking for.

Portrait of Brian Behm

Brian Behm

Co-founder & CEO

Brian Behm is a creative director, designer, and VFX supervisor whose work has moved between motion design, filmmaking, branding, and creative technology for more than two decades. At Rooster Teeth, he helped build the company’s art department and visual language, leading motion design and creative services while working across branding, product, and visual effects. At Wild Construct, he leads company and product vision, turning production problems, emerging technology, and ideas about how artists actually work into new tools and systems for creative professionals.

Portrait of Harry Frank

Harry Frank

Co-founder & CPO

Harry Frank is a motion designer, educator, and creative-software product designer who spent 12 years at Red Giant and Maxon building tools for motion designers and visual effects artists. There he led design and product management for Red Giant Universe, where he designed more than 50 of its tools, and he was the artist voice on the Trapcode team, authoring training and creating the preset libraries for Particular and Form. He later led product and community work at Boris FX, including product management for SynthEyes. At Wild Construct, Harry leads product, bringing decades of experience as both artist and toolmaker to the question of how complex technology becomes something creative people can actually understand, direct, and enjoy using.

Portrait of Zoey Stevens

Zoey Stevens

Co-founder & Business Development

Zoey brings twenty years of customer service and business management experience to product strategy and operations at Wild Construct. She translates ambitious technical work into clear conversations with partners, customers, and collaborators. Some days her job looks like herding cats. Other days it’s building worlds. She reads context fast, identifies what matters, and makes sure strong ideas become things people can actually understand and act on.

Make artists more capable, not more captive.

Wild Construct builds professional creative tools that expand what artists can do without increasing their dependence on the companies that make them.

We modernize the creative toolchain by preserving the craft knowledge that still works, replacing what no longer does, and using new technology to give artists more control, faster iteration, and genuinely new capability.

Keep the interesting part.

The first instrument is Entropy.