Does After Effects have a built-in particle system?
Yes. After Effects ships with CC Particle World, which works in 3D with the comp camera, and CC Particle Systems II, a 2D emitter. They are a good place to learn, but they offer fewer emitter shapes, forces and render options than dedicated particle plug-ins.
What is the best particle plug-in for After Effects?
It depends on the shot. Trapcode Particular has the deepest preset and tutorial library and fluid physics. Stardust is node based with strong volume tools. Plumebus is built for fire and smoke. Entropy simulates on the GPU, nests systems several levels deep, and renders sprites, geometry, volumes and tracers from one system, on a perpetual license.
Do I need a powerful graphics card for particles in After Effects?
For GPU particle plug-ins, the graphics card sets how many particles you can preview in real time. A recent Apple silicon Mac or a current Windows GPU handles most motion design work. CPU-based tools lean on processor cores instead.
Are particles in After Effects 3D?
Most particle tools simulate in 3D and render through the After Effects comp camera, so particles move correctly when the camera moves. The result is still rendered onto a 2D layer, so it does not intersect other 3D layers in the comp unless the tool supports that explicitly.
Can I make particles without a plug-in?
Yes, with CC Particle World, CC Particle Systems II, or pre-rendered particle footage from stock libraries. Stock footage is fast but cannot react to your camera, layers or text the way a live particle system can.
Trapcode and Particular are trademarks of Maxon Computer GmbH. Stardust is a product of Superluminal; Furikake and Plumebus are sold through aescripts + aeplugins. Wild Construct is not affiliated with any of them. After Effects is a trademark of Adobe.