It runs on your graphics card
Simulation and rendering both happen on the GPU. The preview window plays in real time, so you direct the shot while it is moving rather than waiting to find out what you made.
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GPU particle plugin for After Effects
Entropy is a GPU particle plugin for After Effects on Mac and Windows. It is a $299 perpetual license with two machine activations and two years of updates.
Particles are supposed to be the fun part.
A modern particle instrument for After Effects. Built for motion you can steer, revise, repeat, and own.
Particle work goes wrong the same way every time: the first version is quick, and every version after it costs a rebuild. Entropy is built so that changing your mind is cheap enough to be part of the work.
Simulation and rendering both happen on the GPU. The preview window plays in real time, so you direct the shot while it is moving rather than waiting to find out what you made.
Render actual geometry, not only sprites. Particles pick up reflections from an environment, catch light per particle, and glass materials transmit and refract what is behind them.
Render the system as volumetric density (smoke, dust, atmosphere), lit and shadowed as a volume rather than faked with layered sprites. It is the same system you already built, asked to be something else.
Draw the path every particle took. A tracer turns a simulation you can only watch into a shape you can see all at once, which is how a motion idea becomes a frame you can hold.
Start with a shape you can actually picture: a sine wave, a square wave, a spiral. Emit along it or flow through it. Then animate the form itself with modulators, so the structure driving the motion is moving too. Complicated motion out of relationships you can still reason about, rather than a path built by hand a keyframe at a time.
A system can have children, and those children can have children. Run several independent systems alongside each other. Branch an idea instead of flattening it: layered behavior that stays legible, because each layer is still its own thing you can go back and change.
Gravity and wind are table stakes. Attractors that pull a system somewhere specific, springs that give it weight and recoil, vortex and turbulence you can keyframe. Every one is art-directable, so you are steering the shot rather than reseeding it until something good happens.
Ownership
Entropy is a perpetual license. The build you paid for keeps working, and nothing stops mid-project because a subscription ended.
Yes. Entropy does the same job: it is a particle system that runs inside After Effects as an effect. It simulates and renders on the GPU, nests emitters several levels deep, and renders sprites, geometry, volumes and tracers.
No. Entropy is a perpetual license.
No. The concepts carry over, but a look has to be rebuilt in Entropy. If you are moving over from Trapcode Particular or Stardust, see what carries over and what to rebuild.
Two machine activations, and two years of updates. Nothing expires mid-project.
Refunds within 7 days of purchase.
Want both? Entropy + Lumen Glow is $339, $39 less than buying them separately.
Questions
Entropy is a GPU particle plugin for After Effects. It is a modern particle instrument built for motion you can steer, revise, repeat, and own.
No. Entropy uses Metal on Mac and Direct3D 12 on Windows. It is not a CUDA product, so an NVIDIA card is not required.
After Effects 2025 or 2026. On Mac, Apple Silicon (M1 or later) with macOS 15 Sequoia or macOS 26 Tahoe; Intel Macs are not supported. On Windows, 64-bit Windows with a graphics card that supports Direct3D 12.
One license is $299. It is a perpetual license with two machine activations and two years of updates.
One key activates up to two machines.
New versions stop. The version you own carries on exactly as before.
Yes. There is a 7-day trial. Renders carry a watermark until the trial key is activated in After Effects, and a trial key activates one machine.
Yes. Refunds are available within 7 days of purchase.