Hom QeH

Hom SeHmey UI mIw pong yIlegh

Hom SeHmey Hom Hoch Dotlh qawmoH. PARTICLEDaq pat wIvlu'bogh tu'lu'. Entropy Hom Segh wIvlu'bogh cha' 'ej qeq Dub.

Hom Segh yIwIv

Hom Seghnuq rartagh QaQ
Spritechuq mI' ghap mIllogh.yub, qul Hommey, mI' chuqmey, mIllogh Hommey.
chuq patwej-mI' mesh Hom Hoch.ghor, beads, crystals, Doch HoS.
VolumeDensity muv cloud joq merged form.tlhIch, plumes, clouds pup, liquid-rur blobs.
Tracerwej-mI'mey tube Hommey He Daq.nyuv, tlhegh, bIQ tlhegh.

yIn, Doj, 'ej wovbe'ghach yItagh. vaj Segh wIvpu' SeH yIchoH.

yIn, Doj, 'ej wovbe'ghach

yIn (cha'DIch) poH nI' Hommey yIn. yIn nI' law' Hommey Daq chenmoHmeH mI' motlh. Doj Doj pong. wovbe'ghach leghlaH.

yIn-Dung curve Hom qan ghu' choH. Doj & wovbe'ghach Graphs Daq, channel 'ej domain wIv. domain 'oH nap graph: Hom yIn, pagh emitter motlh axis.

Hom chIl poH:

  1. Opacity 'ej yIn domain yIwIv.
  2. chIl-in/out curve yIwIv, pagh curve yIchenmoH 'e' yImej 'ej yIqet 'ej yImej.
  3. pat yIchegh. Hommey yIQoymoH 'ej yIQoyHa'moH.

Static emission, X, Y, pagh Z yIlo' 'e' yIchoH source Daq. Static Hommey yIn yIghoS.

graph chaw' yIqIp 'e' yIchel. point yIwIv 'e' yIvIH. point interior yIqIpqa' 'e' yIteq. Reverse curve yIjIr; Invert yIjIr 'ej yIchoH.

nguv 'ej gradient

gradient 'oH nguv mevmey tlhegh. Entropy nguv wIv tlhegh.

nguv Seghqapla'
Solidnguv wa' yav.
nguvnguv mI' 'e' wIv nguv tlhegh.
nguv mI' motlhHom Hoch 'ej nguv mI' motlh.
vav / wovmoHwI' vo'nguv vav pagh wovmoHwI' Hal vo'.
From Layernguv qoD rur.

Gradient Axis lo'laH yIn, X Daq, Y Daq, Z Daq, pagh Index. Index 'oS Hom Daq mI'.

gradient bar yIwIv 'ej mev yIchel. Reverse yIlo' 'ej rur tlhegh yIchoH. Distribute Evenly yIlo' 'ej mevmey rap yIchenmoH 'ach tlhegh je rurmey yIchoHQo'.

Sprite

Circle, Square, Star, pagh Custom yIwIv. Custom lo' nagh Custom Sprites. Color Apply noblaH pagh, Tint, je Fill 'e' DaneHchugh Hom rur nagh yISeH.

Hov SeHmey cha' ray' choH 'ej center glow choH. Glow muD tuj chel. Drop Shadow Hom Dung qach nIvbogh, muD tuj, Hom Hoch Qach'eghlu'bogh Hommey Qach'eghlu'bogh.

mIllogh 'ej Dochmey

Mesh Type chenmoHlu'bogh DawIv, Custom OBJ qach'eghbogh, pagh Mixed Segh law' DawIvmeH. Segh chenmoHlu'bogh: Sphere, Cube, Pyramid, Torus, Icosahedron, Cylinder, Cone, Octahedron, Capsule je.

Doch wovmoHwI' SeH. Material DuH Roughness Metallic je choH. Custom DawIv cha' nab SoH choHmeH. Specular wov HoS SeH.

Roughness wov qaD choH. Metallic 'uSgheb rur. Specular wov HoS choH. SeHmey Dochvam Qatlh law' Qatlh puS.

mIllogh chalqach rur, Transmission yIchel. IOR 'oS refraction index; wov choH HoS SeH. Thickness tIq 'ej tlhap choH. Absorption chIS chalqach chIS pol. Absorption nguv rItlh chenmoH 'ej wov He mIllogh tlhejbogh tIq.

Dispersion DoS, SuD, 'ej chIS refraction 'ar. poS yItagh. pagh Dung Hoch value chel 'op chalqach rendering Qatlh.

Volumes

Volume Density SeH optical 'ugh. Diffusion chaw' Hommey qan Sum 'ej Say' moj. Erosion ghor cloud veH. Metaball rarmoH Say' density toward merged, Qatlh surface.

Curl controls fold density pa' billows. bIQ Curl Scale chenmoH broad folds; jen values chenmoH QaQ folds. Curl Evolution choH reH pattern evolves. controls vIH rendered density. Turbulence choH Hom motion.

Voxel Detail jen detail budget. voxel wa' cell 3D volume grid. jen detail chel render ngep. Render Margin tIq region lo'lu'bogh draw volume. tIq 'oH cloud clips pa' bounds, vaj yIQel whether QaQ detail sufficient.

Diffusion ratlh age, vaj 'e' spread Static emitter poH.

Tracers

Tracers luvvetlh tlhegh chenmoH. Hom He QaQ yIchenmoH, vaj tlhegh yISeH.

Tube Sides 'oH tlhegh beQ choH – 'echlet vo' SaS. Taper Start 'oH mI'mey poH ngo' nargh. Taper End 'oH mI'mey poH chu' nargh. Trail Fade 'oH mI'mey poH ngo' chIl.

tracer Hommey 'e' tlha'DI', Trail Follows Forces 'oH mI'mey poH qawlu'bogh vIHtaH Wind, Vortex, Turbulence je. chu'Ha' yIqaSmoH mI'mey poH Daq yIngeH. Geometry Tracer beQmey je 3D Material SeHmeH ra'meH lo'laH.

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ghItlh juH · ra'meH Del