Hom

Emitter · Hom · HoSmey · Render

Entropy'Daq cha'lu'bogh mIw pong yISam, vaj 'oH yIwIv. SeH De'mey Doch tooltip pabmey tlha'. mIwmey 'op cha'lu' neH wIvlu'bogh SeghvaD.

mIwmey

chaw'meyvam lo'meH

Hom

Hom Hoch yIn, tIq, nguv, wovbe'ghach, 'ej cha'meH Segh SeH.

Hom Segh

Hom Hoch chenmoHlu'bogh Segh wIv: Sprite naH, wej Dum Du', Dum, pagh He tlha'bogh 'uH.

DuH: Sprite · Dum · Dum · 'uH.

yIn (cha'DIch)

Hom bogh vaj yIntaH 'e' poQ.

yIn motlh

yIn teqlu'bogh Dat random ruq chel. 0 chu'Ha'chugh, Hommey Hoch yIn rap ghaj.

tIq

Hommey Hoch tIq motlh chenmoH. tIq yIn pIm 'ej tIq-yIn-poH pIm qaSpa'.

loj random

Hom Hoch loj Sar 'ej poS loj motlh. 0 chu'Ha'chugh loj rap.

yIn loj

Hom qanwI' choH chenmoH, poH wa'DIch bIH Hegh. qanwI' choH 'ay' qan motlh.

After Effects label: Size Graph.

wovbe'

Hommey Hoch wanI'ghach motlh cher, random choH pIq wanI'ghach-yIn curve qaSpa'. mI' puS wanI'ghach puSmoH.

wanI'ghach Random

Hom Hoch wanI'ghach choH motlh wanI'ghach Dat. 0 wanI'ghach rap cher.

yIn poQ wovbe'ghach

Hom yIn poQ wovbe'ghach choH Segh. tlhegh wovbe'ghach motlh boq.

After Effects per: wovbe'ghach tlhegh.

nguv Segh

Hom Hoch nguv Suq Segh wIv: nguv wa', nguv choH, nguv choH motlh, vav pagh wovmoHwI', pagh 'echlet.

DuH: QI' · choH · choH motlh · vav / wovmoHwI' · 'echlet.

nguv

nguv Dotlh lo'lu'bogh Solid Segh. 'ej nguv Qapbogh tu'lu'be'chugh, vaj nguv chu' nob.

nguv mI'

nguv rur 'ej nguv vo' random modes lo'lu'bogh rItmey 'oH. mev chel pagh mev vIH 'ej rIt tlhegh yIchoH.

nguv tlhegh

nguv Daq Hom DIS, Daq, pagh togh wIvlu'bogh 'oH wIv.

DuHmey: yIn · X Daq · Y Daq · Z Daq · Index.

Blend Mode

Hommey nguv chay' Hommey rItlh 'e' SeH. Normal chu'Ha' wab pol, Add wovmoH chel, 'ej Screen wovmoH pup nob.

DuHmey: motlh · chel · Screen.

Sprite

nap, gho'wI' yInbe' joq yInbe' Sprite Hommey Segh SeH.

lo'lu': Hom Segh = Sprite.

Sprite mIllogh

Sprite Hoch rar mIllogh wIv. Custom lo'chugh Custom Sprites Doch lo'lu'.

DuHmey: mIch · lojmIt · Hov · motlh.

nguv lo'

Hom nguv 'ej motlh mIllogh boqlu'bogh: nguv pol, nguv choH, pagh alpha Daq teb.

DuHmey: pagh · rItlh · teb.

Dub

Sprite'mey mIn luDub pagh logh wej tengchaH Daq latlh Dochmey rur 'e' wIv, wovmoHwI' lI'laH je.

DuHmey: 2D Camera Daq · 3D · 3D (wovmoHwI' je).

Hom pum

Sprite Hoch HeH QIp SeH. 0 mI' HeH qeQ nobmeH; mI' law' Hom law' QIpmoH.

Hov DuHmey

tIr mI', tIr 'ab, je 'ach Hov chen Sprite Hom.

lo'lu'DI': Sprite chen = Hov.

Points 1

Hoch Hov Hom wejDIch ray mI' cher.

P1 Size

Hovmey poQ tIq 'ej wej chenmoH.

Points 2

Hom Hov Hoch ghap cha'DIch chel. pagh yIcher 'ej teq.

P2 wuv

cha'DIch Hov ray'mey 'ab cherlu'.

Hov boch

Hom Hovmey qenDaq tIq wovmoH 'ej tInmoH.

Sprite nIv

Sprite Hommey ghap ngogh nIv lI' 'ej DuD.

lo'lu': Hom Segh = Sprite.

mIllogh QujmeH

Hom Hoch Doch chenmoHmeH Sprite Quj vIHmeH Doch wIv, poH pat, boghmeH Quj, vIHqa', yIn poH, 'ej mevpu' Doch je.

DuH: poH pat Daq Sync · boghvo' Quj · boghvo' vIHqa' · yIn poH Daq rIn · Doch motlh mev · motlh vo' Quj · motlh vo' vIHqa' · Doch wa'DIch mev.

Playback Seed

mIw random playback modes lo'bogh random tagh ramjep choH 'ach Hommey tlhegh choHbe'.

Custom Sprite 1

custom-sprite Hommey Daq chaw'lu'bogh cher Daq texture slot 1 tu'lu'.

Custom Sprite 2

custom-sprite Hommey Daq chaw'lu'bogh cher Daq texture slot 2 tu'lu'.

Custom Sprite 3

custom-sprite Hommey Daq chaw'lu'bogh cher Daq texture slot 3 tu'lu'.

Custom Sprite 4

Hommey custom-sprite Daq texture slot 4 chel.

Sprite Order

Hommey chenmoHlu'DI' texture slots chu'lu'bogh mISmoH pagh chu'lu'bogh chu'lu'.

DuHmey: mISmoH · tlhegh.

tlhegh tIr

Hom Hoch Dochvetlh texture slot chu'wI' choHmoH 'e' mISmoH tlhegh.

Glow

Hom Dochmey Dung wovmoH 'ej choH.

lo'lu': Hom Segh = Sprite.

Soft Glow

Hoch Sprite Daq gho tuj chel. 0 yIchoH 'ej gho teq.

gho tIq

Hoch Sprite Daq gho 'ab choH. tIq law' 'e' DamevmoH gho tIn law'.

QIb chIl

Hom Sprite Hoch chIlmoH QIb 'ej Hommey Sum Hoch jach.

lo'lu': Hom Segh = Sprite.

QIb wovHa'

QIH Sprite QIb HoS SeH. 0 yIchoH 'ej QIb So'.

QIb nguv

Sprite Hoch bIngDaq QIb nguv choH.

QIb Qum

QIb mIl Sprite Huj. 135 'ujmey, QIb 'eS 'ej nIH.

QIb chuq

QIb Hom vo' Hop pagh Sum yIchenmoH. offset 'oH Hom DungDaq ngaS.

QIb pup

QIb HeH yIchIl. mI' law' chav QIb tIq 'ej pup.

Geometry

wej-mI'mey mesh Hommey lo'lu'bogh 'ej mesh chenmoHlu'bogh SeH.

lo'lu'DI': Hom Segh = Geometry.

Mesh Segh

Hoch Hommey vaD wej-mI' Sor wa' DuH, pagh chu'wI' Sormey DuH.

DuHmey: Sphere · Cube · Pyramid · Torus · Icosahedron · Cylinder · Cone · Octahedron · Capsule · Custom · Mixed.

Bevel

mIch'a'mey tIq yIchuqmoH 'ej mIchmey SaS yIlan. mI' law' DuH law'qu'moH.

Mesh Quality

mIch Qatlh Segh (Degh, toruS, cylinder, cone, capsule je) chenmoH pItlh. Sum legh 'e' mev facet Daq silhouette. Hom wa'DIch ngaS, vaj puS Segh tIn ghaj 'e' yIchel, Hommey mI' law' puS.

Degh

Degh Hommey mIch 'ej De' SeH.

lo'lu'DI': Mesh Segh = Sphere pagh Mesh Segh = Mixed.

Sphere yIlo'

Sphere ghurtaH Mesh Segh Mixed taH DI'. Hommey Segh Hoch chu'lu'bogh jach.

Sphere Aspect

Sphere-mey 'ay' Y tengchaH Sum 'ej tIq.

Sphere Size

Hoch tengchaHDaq bIr'eghmeymey latlh chenmoHlu'bogh Sepmey choHbe'taHvIS.

mabeb

mabeb Hommey chuq 'ej moQ SeH.

lo'lu'DI': Mesh Segh = Cube pagh Mesh Segh = Mixed.

Cube yIlo'

Cube ghurtaH Mesh Segh Mixed taH DI'. Hommey Segh chu'lu'bogh Hoch ghurtaH.

qutlh mI'

qutlhmey ngaS joq ngaQ Y tlhegh Daq.

qutlh tIq

Hoch tlhoy Daq qutlhchoHmey tIq 'ach latlh Dochmey chu'lu'bogh choHbe'.

Pyramid

Pyramid Hommey chuv 'ej De' SeH.

lo'lu'DI': Mesh Type = Pyramid pagh Mesh Type = Mixed.

Use Pyramid

pyramid lel DI' Mesh Type Mixed 'oH. Hommey Hoch chenmoHlu'bogh Sepmey luboQ.

Pyramid Aspect

pyramid'e' Y axis Daq Sum ghap Say.

Pyramid Size

Hoch tlhoy Daq pyramid woch choH 'ach latlh Dochmey chu' choHbe'.

Torus

Torus Hommey ring mI' je QaQ SeH.

lo'lu'DI': Mesh Type = Torus pagh Mesh Type = Mixed.

Torus yIlo'

torus Sepmey lupoQ Mesh Type Mixed taH DI'. Hommey Sepmey chu'lu'bogh Hoch lucher.

Torus Aspect

Torus Durmey 'oH motlh Y tlhegh Daq Sum pagh Say.

Torus Size

Hoch tlhoy Daq torus mIllogh yIchoH 'ach latlh mIllogh chu' yIchoHbe'.

Icosahedron

Icosahedron Hommey mIllogh 'ej QIH yISeH.

lo'lu'DI': Mesh Segh = Icosahedron pagh Mesh Segh = Mixed.

Icosahedron yIlo'

Icosahedra lupoQlu'DI' Mesh Segh Mixed 'oH. Hommey Segh Hoch chu'lu'bogh luboQ.

Icosahedron Aspect

Icosahedra 'oH Hut chenmoHmeH 'ej tlhoy chenmoHmeH Y tlhegh Daq.

Icosahedron Size

Hoch tengmey Daq icosahedra tI'moH, latlh Segh chu'lu'bogh choHbe'.

Cylinder

cylinder Hommey chuv je QaQ je SeH.

lo'lu'DI': Mesh Type = Cylinder pagh Mesh Type = Mixed.

Use Cylinder

Mesh Type Mixed taHDI' cylinder tu'lu'. Hommey Segh Hoch chu'lu'bogh Daq jach.

Cylinder Aspect

Cylinder 'ej Y tlhegh nIvDaq Sum pagh tIq.

Cylinder Size

Hoch tengchaHDaq cylinders tIq 'ach latlh Dochmey chu'lu'bogh choHbe'.

Cone

cone Hommey chuv 'ej QIH SeH.

lo'lu'DI': Mesh Type = Cone pagh Mesh Type = Mixed.

Cone yIlo'

Mesh Type Mixed taH vaj cones tu'lu'. Hommey Dochmey Hoch chu'lu'bogh Daq jach.

Cone Aspect

cone 'oH nIvnav Y tengchaH Daq Sum pagh Say.

Cone Size

Hoch tlheghmey Daq cones nIvmoH, latlh Segh chu'lu'bogh choHbe'.

Octahedron

Octahedron Hommey chuv je QaQ SeH.

lo'lu'DI': Mesh Type = Octahedron pagh Mesh Type = Mixed.

Octahedron yIlo'

Octahedra luSam Mesh Type Mixed taH DI'. Hommey Segh Hoch chu'lu'bogh luboQ.

Octahedron Aspect

octahedra 'oH Y axis motlh Daq Sum ghap tIq.

Octahedron Size

Hoch tlheghmey Daq octahedra tIq, latlh Dochmey chu' choHbe'.

Capsule

Capsule Hommey chuv 'ej De' SeH.

lo'lu'DI': Mesh Type = Capsule pagh Mesh Type = Mixed.

Capsule yIlo'

Capsule ghurtaH Mesh Type Mixed taH DI'. Hommey Hoch Segh chu'lu'bogh Daq jach.

Capsule Aspect

capsule-mey 'ay' Y-Daq Sum choH.

Capsule Size

Hoch tlheghmey Daq capsules Say'moH 'ach latlh Dochmey chu' choHbe'.

Custom

geometry Hommey vaD custom OBJ mesh lI' 'ej Qap.

lo'lu'DI': Mesh Segh = Custom pagh Mesh Segh = Mixed.

Custom Mesh yIlo'

wIvlu'pu'bogh custom mesh Dachel Mesh Segh Mixed 'oHDI'. Hommey luboQchoH Dochmey chu'lu'bogh Hoch.

Custom Aspect

custom mesh 'uchlu'bogh nge'lu' joq nItlh Y motlh Daq.

Custom Size

Hoch tlhoy Daq wIvpu'bogh mesh custom tI'moH 'ach latlh Segh chu'bogh choHbe'.

Tracer

Hommey He wej-mI' He tIq choH 'ej chovnatlh SeH.

lo'lu': Hom Segh = Tracer.

chor tIH

chor beQ choH angular vo' round. law' mI' QaQ muD 'ej law' geometry lo'.

tagh chIl

tracer qan retlh 'ay'mey Dub 'ej nItlh neH chenmoH. 0 yIchel 'ej retlh nItlh rap yIchenmoH.

bertlham chIl

tracer'e' pItlh'e' yIQotlh 'ej 'op Doch'e' yIchenmoH. DaH 'ab'e' vatlh vI' Daqel. 0 yIlan 'ej pItlh naQ yIchenmoH.

He chIl

tracer'e' Qorghlu'taH pItlh'e' yIchIl 'ej qan tail'e' yIchIl. DaH 'ab'e' vatlh vI' Daqel. 0 yIlan 'ej Qorghlu'taH rap yIchenmoH.

HoSmey tlha' He

Hommey tlha'DI' cherghwI', SuS, vortex, turbulence je leng He qonlu'bogh. chu'Ha'moHmeH He Daq qonlu'bogh yImev.

wej Hut Material

wovmey 'ej rItlhmey Hommey 'ej geometry vIHlu'bogh qaSmoH.

lo'lu'DI': Hom Segh = Geometry pagh Hom Segh = Tracer.

Doch

yuQDaq QIH pong chenmoHlu'bogh Roughness Metallic je lutu'lu'. Custom cha'logh sliders nobqa'; latlh Doch wIvlu'DI' sliders mevmoH 'ej wa' mI' 'angmeH cha'logh mevmoH, render latlh lo'taHvIS. Glass Separ 'ej Qochbe'.

DuH: Custom · Matte Plastic · Plastic · Glossy Plastic · Rubber · Ceramic · Brushed Metal · Polished Metal · Chrome.

tIHwI'

Hom Geometry pagh Tracer Hut Daq, beQ So' legh, porgh nguv chel. mI' law' chav, Hut wov law'.

Fresnel HoS

mI' QaQ tlhej, wov Daq 'echlet nguv tInmoH; pagh mI' taH tlhej, beQ So' legh Daq wov, nguv nguv tInmoH. Daq Hurgh Hurgh taH. 0 Daq yIlan 'ej mevmoH.

Fresnel QIj

wIH qaD joq botlh wov tIq SeH. mI' jen wov tIq chenmoH.

Fresnel nguv

qaS rur choHmoH 'ej center highlight lo'lu'bogh.

chIjghachmey

Hommey je Tracers je luch chIjghach choH. Environment Strength wIvlu'bogh environment map motlh SeH.

puH HoS

Geometry je Tracer beH Daq puH cher Hut wIv. Reflections latlh Del nID. Environment lo' vIghajlaH cher Hut mute 'ach HoS choH pagh.

puH

EMITTER vam puH cher. EMITTER Hoch puH wIv. Environment 'ej Environment Strength lo'taHvIS nIvbogh.

DuH: Studio · Sunset · Sky · Night · Neon · Aurora · Vapor · Candy · Ember · Ocean · Golden Hour · Ultraviolet · Emerald · Nebula · Prism · Disco · Zebra · Cyber · Checker · Rings · Duotone · Skyline · Downtown · Loft · Atrium · Corridor · Cathedral · Alley · Storm · Plasma.

Reflection Blur

QIn chIl law' Roughness puS. 0 ghaH Roughness rur neH; 100 ghaH Hoch chIl 'ach Roughness jatlh nuq. yIlo' 'e' wovmoH nItlh QIn chIl Daq.

QIn chIl

QIn puH chIl Daq Geometry je Tracer beQ. 0 ghaH Segh Hoch Daq. 100 ghaH chIl Daq beQ. mI' taH invert: Hoch Daq beQ, chIl Daq nIvnav beH. 50 motlh 'e' naQ chIl Daq beQ 'ach Hoch Segh rur.

QaQqu'ghach reflection

reflection chIllu'bogh Hoch ray' mI' teq. DuH law' teq chugh, grain teqlu' 'ach render ngep law'. reflection tIq ngep rap Hoch DuH.

DuHmey: law'be' · botlh · law'.

Roughness

Geometry je Tracer beQDaq wovmoHwI' tIq pagh tIq puS choH. Specular wovmoHwI' wov choH. Material Custom-Daq cher neH DachoHlaH — latlh preset mI' SeH.

Specular

Geometry je Tracer beQDaq wovmoH wov tIq. Roughness nItebHa' 'ach 'ay'mey ngI' qoj tIq. 0 DI' wovmoHbe'; 1 DI' HoS naQ. Material preset DuH DI' lIwlaH.

baS

Geometry je Tracer beQmey baS rur law' chenmoH. mI' law'qu' rIn tIn noblu' 'ej rIn porgh mI' puS noblu'. Material Custom cher 'e' neH choH - latlh preset vay' mI' SeH.

ngeH

Geometry Hommey leghlaH. IOR 'ej 'ugh ghItlh, mesh, bulk, Sprite, 'ej tracer chIl. Opacity lo'taHvIS Hom naQ chIl.

IOR

chIS 'ar 'e' choH 'ej Dung qaD 'ar 'e' nagh Daq rav choH 'e' cher. 1.33 bIH bIQ, 1.5 bIH chIS, 2.4 bIH DaymIn. latlh 'uy'mey wov 'ay' tIq; 'ugh choHbe'.

tIq

wovmoHwI' tIq 'e' cher. Absorption rItlh wov He Daq, 'ej Hop Daq Qotlh choH. Absorption chIS neH choH Qotlh. pa'Daq Daq chenmoHbe' - IOR 'ej mesh chenmoH.

Dispersion

refractionvetlh 'ej Doq, SuD, 'ej chIS He mI'mey Dech. mI' mach 'oH chromatic fringe; mI' tIn 'oH background rainbow. Hoch mI' 0 Dung glass wej loS per pixel.

nIvnav

wovmaj lengDaq jat 'ej DungDaq 'ab. chIS reH chIS; teal pagh amber botlh 'oH, HurghDaq 'ab law' mesh 'ab puS.

Dat

EMITTER vIHvetlh Dat lIngta'bogh lo'taH'a' SeH.

Hap lo'

Hap cher wIvlu'bogh. chu'Ha' yIqaSmoH 'ej wIjmey Daq qIlmey je yIpolmoH 'ach Hap choHmey pollu'bogh yIpolmoH.

chuq

Hommey chuqbogh 'ugh, mIllogh, wovmoH, je qIH yIQorgh.

lo'lu': Hom Segh = Volume.

Volume 'ugh

Hom Hoch legh Hoch 'ar 'oH Volume chenmoH. mI' law' tlhoy law' 'ej leghlaHbe'.

Render Margin

Daq'a' qaSmoHlu'bogh chu'wI' tInmoH. Daq law' chIlbe'lu'meH QaQ, 'ach De'vam tInmoH.

Voxel De'

voxel ngep Dub 'e' lI'moH 'ej wovmoH. ngep law'qu' chenmoH Dochmey 'ej qI' yIlegh, 'ach Render tIq law'. Daq HoS law' ghaH grid bIng qaD.

Diffusion

Hoch Hom qan 'ej tIn 'ej Say law' 'e' chenmoH, 'ach Hoch Hom Do' pol. tlhIch qan tIn law' 'ej Say law', mach mach bIH neH. EMITTER motlh qan taQbe', vaj pagh ta'.

Diffusion chIl tagh

Hom chenmoHta'bogh Say' 'e' pol, vaj diffusion taghpa'. ngep law' 'e' lo'chugh, emission Daq QIH nI' pol 'ach Qav Hop choH'be'.

muvmoH

DenSIty 'ar Hur 'e' chIjmeH mIllogh chu'be' chenmoH, 'ach tIq QIH HoS latlh. yIchel 'e' chIjmeH 'ay'mey nIm, yuvtlha'.

mIllogh mIq

carved edge features latlh Daq. bI'reS 'uy'mey tIq chenmoH; 'uy'mey law' Hom chenmoH.

Metaball

tlhoy tlhIl tlhoy 'ej Daq QIH chenmoH. 0 chu'Ha' tlhIl 'ej wov; 1 bIQ rur 'ej Del So'.

Curl HoS

yIQ Hom pat chu'Ha' curl yotlh lo'taHvIS. 0 chu'Ha'moH warp; 0 law' mI' chu'moH fold HoS law' je billow HoS law'.

Curl 'ab

Hom'a' curl pat Doj. mI' poS: loj tIn; mI' law': loj mach, QaQ.

Curl Octaves

Hommey warp curl-Daq layer QaQ law' chel. layer law' De' law' chenmoH 'ach HoS rap.

Curl chaq

poH Daq curl choH nom choH. 0 chu'Ha'chugh warp mevmoH.

Curl chIl tagh

plume'e' bIngDaq curl choH Qotlh, 'ej porgh'e' rampmey. ngaSwI' law' 'e' pol yor tIq Say qaSpu' folds.

Curl vIHtaH ghoS

Hom chu'Ha'moH pagh Hom chu'moH 'e' SeH. wa' Sum mI'mey Hom Sum tlha'; 'a' poS mI'mey QIm 'ej wa' Dung mI'mey tIq.

Curl Aspect

curl Dotlh lengmoH ghoS He. wa' 'oH Dotlh SaS; law' 'oH lengmoH 'ej puS 'oH tammoH.

ghoS jat

wovmey jat'a'bogh yIQ 'e' chIch. mI' law' law'qu'chugh, leghwI' Daq 'ej chIlwI' tIq qaSmoH.

jat law'

wovmoH Hommey 'ej tIq Daqmey wovmoH. 0 chu'Ha'chugh, wa' Hom neH lo'lu'.

QIb HoS

wab tIq 'e' DuH wovbe'ghach 'e' DuH. mI' law' DuH QIb tIq 'ej lobes tIq; 0 QIbghach teq.

jIr

Hom Hoch taghmeH mIllogh 'ej yInDaj Daq choHmeH mIllogh SeH.

luvDaq mIllogh

Hom Hoch 'ay' Y motlh nom He Daq chermoH. Geometry Hommey 'ej sprite 3D Daq tu'lu'bogh lo'. ghItlh joj De' 'ej ghItlh tuQmoH De' joj.

nom He Daq chermoH chIl

Hom chenlu'DI', ram vam bogh qaSDI', motlh mIw rur. 0 DachoHchugh, motlh DaH lo'lu'.

Rotate X

Hom motlh X tlhegh Daq jIrmoH chel.

jIrmoH Y

Hom motlh Y tlhegh Daq jIrmoH chel.

jIrmoH Z

Hom motlh Z tlhegh Daq jIrmoH chel.

jIrmoH mISmoH

Hom Hoch 'echlet motlh random chu'wI' nob Hoch tlhegh. ngeb law' chu'wI' mIch law' chenmoH.

Spin X

Hommey poH 'ej X tlhegh Dung jIrmoH. mI' taHbe'chugh, He chu'.

jIrmoH Y

Hommey nItlh Y motlh vIHtaH qanpa'. mI' taHbe'bogh He chu'Ha'moH.

vIH Z

Hommey Dung Z tlhegh nItlh vItlhutlh 'ej qan. Hut mI' choH nItlh.

Random Spin

Hom Hoch vIH nom Hutlh wej vIH tlhegh DuH. DuH law' chenmoH Hutlh law'.

vIH Hutlh Qach

mIw Quj nom Suv qaSmoH 'ej nom puS ghap nom law' Doch nIDmoH. 0.5 rap chenmoH.

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Emitter · Hom · HoSmey · Render

ghItlh juH