HoSmey
Emitter · Hom · HoSmey · Render
Entropy Daq cha'lu'bogh mI' pong yISam, 'ej bIng yIwIv. SeH De'mey 'oH Doch QIHmey tlha'. mI' 'op cha'lu' neH wIvlu'bogh Segh ghap.
mI'mey
HoSmey
Hommey vIH tlhejbogh yIQ raS je SeH.
yIQ
nom 'ej reH yIQ chel. mI' 'aqroS: Hommey pum; mI' taH: Hommey Dung.
bIQ Dung HoS
Dung HoS chel 'ej Hommey bIr vaj HoS chIl, vaj Dung ghoS 'ej jIr. mI' taH: bIr 'ej bIng ghoS. EMITTER motlh: qan pagh, vaj pagh.
bIr
Hom yIn poH Hoch 'e' nom chIl buoyant lift. 'uy law' chu'wI' Hommey Dung nom 'ej tugh mev.
rIQ
Hommey nom poQ puS. mI' tIn 'oH ghoS mev tugh.
HoS qonlu'
EMITTER Dung HoS wIvlu'bogh choH, lay'er alpha joq choHlaH tlhegh lo'lu'.
mI'
SuS, QIH, vortex, 'ej attractor HoSmey nIvbogh map'e' HoS potlh teq. mI' naQ DuHDaq, Hommey 'uch chuqmey chIS 'ej chaH chaw' chuqmey wovbe'.
taH
After Effects qechDaq alpha joq mIllogh graph'e' gating pattern chaw'lu'bogh wIv. Composer mIllogh graph source'e' yIlegh; After Effects'Daq layer source'e' qaSmoH.
DuH: Layer · Graph.
chIl
Hommey mevmoHlu'bogh vo' Hommey lInglu'bogh chu'moHmeH, pat Hoch Dung pagh bIng chenmoH. -1 Hommey Hoch mev; +1 Hommey Hoch lIng.
Feather
Dissolve yItmeH, lIng tlhegh tIq choH. mI' poS je' tlhegh SuD nob 'ej Segh naQ Hoch Dung yIt; vaj HoS pat neH 'ay'mey wa'DIch yItbogh wIv.
mIl
Hoch Hom mej poH Feather 'echletDaq Sach. 0 ghaH vaj 'echletDaq Hoch wa'logh mej; 100 ghaH vaj Hoch Hom poHDaj loS 'ej Daq'ajDaq mej, porgh rurbogh.
HoS chuv
Durmey HoS toDmeH EMITTER Daq, poS vo' nIH. Hom Hoch laD Daq 'oH bogh, vaj Daq 'oH pol curve Daq 'oH vIH. Daq bIQ Hommey 'uch, Daq jen chaH toDmoH.
tlhegh
EMITTER De' tlhegh wIv HoS Curve, vaj graph wipe Haw'laH Daq, bIng, pagh Daq Durmey.
After Effects per: Map Axis.
DuH: X · Y · Z.
narghmoH
HoS mIr yIrur 'ej mIr Hop retlhDaq yIt, mIr Segh Hoch.
pu' tI
tI wIv 'e' alpha HoSmey DuH ghorgh Source tI ghoSta'. Hom chenmoHlu'DI' Daq Hoch Daq EMITTER Daq yIje', vaj Hom vIHtaHvIS pu'Daq Daq pol.
tam
Hommey 'uch joq lulIng pu'Daj tammoH. DaH Composer vIjmeH De' pol 'ach leghmeH pat lo'be'.
tInqu' SeH
Hommey tInmoH pagh mach'moH HoS qawlu'DI' chaw'lu'. motlh: Hommey chaw'lu'bogh mach'moH; taH: pagh vo' tInmoH, vaj pat cha'DIch narghlaH pat wa'DIch chIlDI'.
wovbe'ghach choH
Hommey chIlmoH HoS qawlu'DI' chaw'lu'. motlh: Hommey chaw'lu'bogh chIlmoH; taH: leghlaHbe'ghach vo' chIlHa'moH, vaj pat cha'DIch Qaplu'laH pat wa'DIch chIlDI'.
nguv Suq
Hom nguv choH map Hom toDtaHvIS. mI' 'angbogh nguv choH'a' 'aqroS.
poH Suq
mapped DuS, wovbe'ghach, nguv, jIHchoH, ghorgh, 'ej oscillate choHmey poS HoSmey Hom lIngDI'. poS 'ay'mey lo'lu' 'ej Graph Hal lo'lu'.
Affect Feather
Hom lIng 'ay' nuq Affects rIn. Hab'e' mach Affect Size 'ej Opacity snap in pagh out Hom lIngDI'; wa' lIng naQ ghorgh.
jIHchoH Suq
Hommey 'uchlu'DI' fractal jIHchoH 'uchbe'moH. 100%Daq, Hommey 'uchlu'bogh tIq luturlu' 'ej Hommey luleghlu'bogh Suq naQ luHev.
jat Suq
Hommey 'uchlu'DI' jIrmoH mIw mevmoH. 100% DI', Hommey 'uchlu'bogh Daq chaH 'ej Hommey luleghlu'bogh jIrmoH naQ Hev.
Affect Oscillate
Hommey 'uchlu'DI' oscillation mevmoH. 100% DI', Hommey 'uchlu'bogh motlh chaH 'ej Hommey luleghlu'bogh QIch joq shimmer naQ Hev.
Release Kills Particle
Hom Hoch HoSqa'Daq, Force Mapping release Kill At Daq ghorDI', HoHlu'. vaj On Parent Death puqloD pat chenmoHlu'laH. Dum Sepmey je.
Kill At
Release Kills vIHta'meH, percent veb, release level.
porgh Say'moH
Force Mapping tlhegh Dung 3D ghItlh joq mesh porgh Say'moH, vaj Hommey Hotlhmo' rav Say'. Feather tIq law'mo' emergence mI' tIq law'.
After Effects pong: Release Erodes Body.
Erode Scale
porgh vo' teqlu'bogh 'ay' tIn motlh, pixels lo'lu'taH. De' QIp motlh je.
SuS
Hommey motlh wa' He'Daq nIHmoH.
SuS X
Hommey X tlhegh tIq nItlh.
SuS Y
Hommey Y tlhegh tIq nItlh.
SuS Z
Hommey Z tlhegh Daq pIm 'ej pIm bIH HoS.
QIH
Hommey He'Daq jIb'eghmoH 'ej motlh'Ha' vIH chel.
jIb'eghmoH HoS
curl yav chu'taHbogh Hommey vIH qIpmoH HoS 'ar wIv.
Turbulence Scale
turbulent swirls tInghom choH. mI' law' law' 'oH, nom motlh mach law' law' chenmoH.
Turbulence Speed
turbulence pattern choH nom teH. 0 yIngu'chugh yotlh mevmoH.
Turbulence Octaves
turbulent motion tIn Dung QIH QIH chel. QIH law'qu'chugh, yIt Sovbej law' chenmoH.
Turbulence chIl
Hom chu' turbulence naQ Hev poH cha'logh. yIqaSmoH 'ej emission Say' yImev qaSpu' HoS. EMITTER motlh yupbe', vaj pagh qaS.
Coherence
qo' Daq motlh Qoylu'bogh wab chu'Ha' yIQaw 'ej tIqqu' vIH Daq ghoS. latlh mI' chav vIH tIqqu' 'ej jat.
Vortex
Hommey luHoS 'ej qach wa' Daq joq tlhegh Daq chaH vIH.
Vortex HoS
Hommey vortex tlhegh Dung jIrmoH tangential HoS chermoH. mI' taHbe'bogh jIrmoH choHmoH.
Vortex rIt
Hommey vortex tlhegh Daq Sum chenmoH 'ej mIl tIn chenmoH. mI' taHbe'bogh vortex tlhegh vo' Hommey weH.
Vortex tlhegh X
vortex tlhegh X Doch choH. Y je Z tlhej lo'laH 'ej vortex qIl.
Vortex tlhegh Y
Vortex choHmoH tlhegh Y qul. X Z je yIlo'taHvIS, swirl yItIlmoH.
Vortex tlhegh Z
vortex QIHmeH tlhegh Z Doch chermoH. X je Y je lo'taHvIS, swirl yIqIm.
Vortex raS
vortex botlh EMITTER yItlha' qoj Daq motlhDaq ghoS'a' wIv.
DuHmey: EMITTER · qo'.
Vortex Center X
Vortex center X Daq lan. mI' 'oH EMITTER-relative offset pagh Daq motlh, Vortex Anchor rur.
Vortex center Y
Vortex center Y Daq cher. mI' 'oH EMITTER Daq Relative offset pagh Absolute scene position, Vortex Anchor rur.
Vortex center Z
vortex center Z Daq lan. mI' 'oH EMITTER-relative offset pagh absolute scene position, Vortex Anchor rur.
Attractor
Hommey target point Daq rIch pagh tIch.
wovmoHwI'mey lo'
After Effects wovmoHwI' chIS chorgh lo'laH 'ej Attractor pong bI'reS ghaj. HoS lalDan chaH. Composer vaj comp wovmoHwI'mey Hutlh, vaj chu'DI' vaj attractor ghopDaq teqlu'.
Attractor HoS
Hommey 'ej attractor. Hut chu'be'chugh repulsor mojmoH 'ej Hommey 'ej.
Attractor X
attractor manual cha'nIS X nIvDaq lan.
Attractor Y
Attractor ghItlh Y 'echlet nIvDaq lan.
Attractor Z
Z tIr Daq manual attractor 'et pagh 'et qaSpa' cher.
Attractor chuq
attractor Sum 'ar cher. chuq HeH Daq pagh chIl HoS.
Spring
Hommey chegh 'e' chaw' - chenmoHta'bogh Daq chaH chegh 'ej Daq wa' Daq chaH jIrmoH, 'ej chaH narghbe'.
Spring HoS
Hom Hoch boghpu'DI' Daq Daq 'e' chIch. ngep law' chav law' nom law' je.
Spring Damping
spring vIH vo' nom teq. ngep law' chav bouncing puS 'ej Hommey tugh mevmoH.
Daq choH
Daq choHmey: Hommey Daq choHmoH 'ej mevDI' chaw'lu', HoSmey Dung rur'be' - HoSmey tIq.
chuS fractal
Displacement, reversible: Hommey yIchoH noise layered lo'taHvIS, De'wI' organic, wa'DIch chenmoH.
HoS
Hom Hoch yIchoH noise fractal-evolving lo'taHvIS. 0 Daq value cheghmoHchugh, undisplaced shape restore.
After Effects label: Displacement Strength.
Scale
Displacement Dochmey tInDaj choH. mI' puS: tInqu' choH; mI' law': Doy'qu' choH.
After Effects label: Displacement Scale.
nom
Displacement pattern tIq choH nom choH. 0 chu'Ha'moH pattern motlh legh.
After Effects label: Displacement Speed.
Octaves
Adds progressively finer layers to the broad displacement pattern. More layers create a more detailed, textured offset.
After Effects label: Displacement Octaves.
Emphasis
Sets how much strength each finer displacement layer keeps. Higher values make fine detail harsher. Raise Octaves above 1 first — with a single layer there is nothing to emphasise.
After Effects label: Displacement Emphasis.
chIl
Hom chu' displacement naQ Hev 'e' poH 'ar 'oH. emission Daq Say pol 'e' DaneHchugh, noise nargh pa' poH yIchel. emittermey motlh yup'be', vaj pagh ta'.
After Effects per: Displace Fade In.
tInqu' SeH
Hom Doch Hoch choH noise yav rap lo'lu'bogh, vaj boil je shimmer nIteb yIt. HoS 0 je vItlh, shimmer motlh 'ach vIHbe'.
After Effects per: Displacement Affect Size.
wovbe'ghach choH
Hommey chIl 'ej chIlHa' displacement QIch yav lo'taHvIS, vIHtaHbe'bogh twinkle chenmoHmeH. reH chIlmoH neH: Hommey wovqu'choHbe' opacity DachoHpu'bogh Dung. 100% ghaH vaj QIch beQ'a' Hoch Sovbe'lu'.
After Effects label: Displacement Affect Opacity.
nguv Suq
Hom Hoch nguv choHmoH displacement QIch yav lo'taHvIS. Hoch 'aqroS DaH choHmoH cha' Hemey nguv motlh Daq; 'ej 'angbogh wuq wIv yav bID Hoch Hem mIw.
After Effects label: Displacement Affect Hue.
jach
Displacement, reversible: Hommey jachmoH QIH motlh ruq 'ej cheghlaH ghaH HoS poS.
HoS jat
Hommey luSaH mIw motlh 'ej Hommey qeq pagh. 0 chIch 'e' chel 'ej Hommey Qap chenmoH.
chIl
Hom chu' jat naQ Daq poH cher. Hom bogh 'e' tlha' jat 'e' chel. EMITTER motlh qan pagh, vaj pagh ta'.
After Effects label: Disperse Fade In.
jIrmoH
Displacement, reversible: Hommey vIHmoH wave pagh shimmer reversible repeating.
Amplitude
Hommey Daq lengvo' Hommey lengmeH jen'a' 'ej Hommey Daq motlh chaH lengvo' oscillation Hoch. 0 chu'Ha' effect.
Frequency
cha'DIch wa'logh jIrmoH mI' cher. mI' law' law' chIl nom pagh ghoS QIH chenmoH.
Segh
Hom wa'Dich jIrmoH random pagh Hom yav Hoch ghoS QIH wa' wIv.
DuHmey: Shimmer · Wave.
tlhegh
Wave Segh lo'taHvIS Hommey vIHtaH Daq qo' Daq wIv.
DuH: X · Y · Z.
Wavelength
QIH joj chuq 'ej pixel lo'. Daq tIn chenmoH mI' tIn.
chIl
Hom chu' oscillation naQ ngaS poH. 'oH Dub 'ej Hom puq SIQ qaSpa' ghoS tagh. emitter motlh qan pagh, vaj pagh ta'.
After Effects pong: Oscillate Fade In.
Phase Random
Hom Hoch wave phase random offset, vaj wave Hoch Dochmey tIqmoH 'ej Hommey law' 'e' legh, wa' beQ ghobe'.
After Effects label: Oscillate Phase Random.
vIH
Displacement, reversible: Hommey chaw'lu'pu'bogh vector motlh vIHmoH 'ej simulation choHbe', vaj Force Mapping Doch ghopmey HoS 'ej chegh.
vIH X
Hom cha'pu'bogh Hoch X Daq vIHlu'meH pixel mI' lo'lu', HoS cha'ghach cha'lu'ghach lo'lu'bogh. 0 Daq chegh 'e' chenmoHlu'DI' Segh nIvnav.
vIH Y
Hom cha'pu'bogh Hoch Y Daq vIHlu'meH pixel mI' lo'lu', HoS cha'ghach cha'lu'ghach lo'lu'bogh. 0 Daq chegh 'e' chenmoHlu'DI' Segh nIvnav.
vIH Z
Hom Hoch toDta'bogh Z Daq pIqSel mI' vIHmoH, HoS qaSmoH toDta'bogh tlha'lu'taH. pagh cheghDI' mIllogh chenmoHlu'.
chIl
Hom chu' chenmoHlu'bogh vIH naQ Daq easemoH poH (cha'DIch). toDta'bogh motlh yImevmoH.
After Effects pong: Movement Fade In.
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