· Entropy ghItlh · Wild Construct

Render QeH

Render SeHmey UI lut Daq yIlegh

wovmoHmeH SeHmey Daq wov chenmoH. Hap SeHmey Hap Hoch 'echlet jang. Entropy Daq yIlo' 'ej chen ngo' yIlegh render po' Dub SIqDI'. Entropy chav chu'moH 'echlet cha'DI'.

Daq wov

wovmoHmeH ngo' yItagh. key 'oH wov wa'DIch. fill pIm chIl. back wov 'echletmey 'echlet qum jIHDaq 'ar. Hoch ghaj chu'/chu'Ha' SeH 'ej HoS boq. Ambient Color Hoch He Daq wov bIng chel.

After Effects wovmey lo'meH chenmoH wov. wejDIch wovmey pagh-ambient luSuv: wa'DIch, cha'DIch, wejDIch. wov ambient rur ambient nguv. chenmoH wovmey tu'be'chugh, Entropy preset lo'. Composer preset rig 'angqa'.

Ambient occlusion HuD Sum 'ej Daq QaS HuDmoH. HoS potlh SeH, Radius Sum SeH, 'ej Bias QIb-HoSghach buSHa'moH. Bias law'qu' QaS-HuD QaQ teq.

puH 'ej Daq chIlmey

puH tera' wov Daq Dung 'ang. EMITTER wa'Dich puH wIv. Use Environment chu'/chu'Ha' SeH 'ej pollu'bogh HoS pol. Environment Strength Geometry 'ej Tracer Daq HoS SeH.

Reflections Daq chIl 'ang, Hommey 'ej tracers je. wov puH pIm. leghlaH Daq je Environment 'ej Reflections SeH ghaj.

Daq Daq Sum DaneHchugh puH wov yIlo', Daq chIl trace Qatlh. chIl Dochmey legh DaneHchugh Daq chIl yIchel.

Reflection Blur chIlmoH reflection-mey Roughness-vo' Dech. Reflection Quality puS grain reflection-mey chIllu'bogh 'ach Render nIv law'. reflection-mey tIq nIv rap Hoch Reflection Quality DuH.

nom chIl

nom chIl chenmoH streaks camera exposure poH. Comp Settings, chu', pagh chu'Ha' DawIv. Comp Settings je poQ layer motion-blur switch After Effects-Daq.

Shutter SeH exposure nI'. 180-degree shutter expose frame bID. Phase cher exposure window poH; -90 degrees center 180-degree exposure. samples law' smooth stepping 'ach nIv law'.

yIQ tIq

yIQ tIq pol wa' yIQ tIq 'ej chIlmoH Dochmey retlh pagh qab. Focus wIv yIQ tIq. Focus Range SeH band tIq 'ab. Aperture SeH chIl HoS; pagh pol Hommey tIq.

composition-camera wIvmeH chu'moH 'ej After Effects De'wI' tIq Daq 'ej chIl DuH yIlel. De'wI' tu'lu'be'chugh pagh wIvmeH chu'Ha'lu'chugh, ghItlhmeH mi'mey lo'lu'. Daq range 'ej Chromatic Aberration reH chu'lu'.

qeqDaq choH

wa' qeqDaq SeH choH, vaj After Effects Daq rap yIlegh.

  1. Hommey tu'lu'chugh 'ej latlh Hommey poQ'be' nagh, Hom chenmoH tIq pagh yIn yIpuS. puqloD tIqmey 'ej vav tIqmey yIlegh.
  2. Hommey mach poQ'be' QI' 'echletmey 'e' vaj geometry De' pagh tracer Tube Sides yIpuS.
  3. Voxel Detail QI'tu'chugh volumes yIchoH. ghoSmeH 'ej 'ab DIch 'oHchugh, vaj yIqaSmoH.
  4. yIQ QIHmey, 'Iw Dispersion, je blur Hommey law' yIchel neH 'e' leghlaH.
  5. Qav Qav wa'DIch Render pa' De'wI' yInoH.

pat So'bogh vIHtaHvIS vIH. Render Margin tIn law' teq 'ach Hommey law' Daq cher. Pre-run Hommey motlh chenmoH 'ach wa'DIch leghlaH poH wa'DIch vIH je.

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ghItlh juH · SeH Del