Render

Emitter · Hom · HoSmey · Render

Entropy Daq pong yISam, 'ej bIng yIwIv. SeH De' Dochmey paq De'wI' tlha'. wIvlu'pu'bogh Segh neH 'op paq.

mIllogh

SeHmey lo'meH

wovmoHghach

wov, QIb, 'ej Dat Hommey wovmoHmeH Segh chu'wI'mey SeH.

comp wovmoHwI' lo'

composition wovmoHwI' tlhegh lo'taHvIS Daq wovmoH, preset lo'be'. wejDIch wovmoHwI'mey (ambient wovmoHwI' bIHbe') key, fill, back je mojchoH; ambient wovmoHwI'mey Ambient nguv chel. comp wovmoHwI' tu'lu'be'chugh preset lo'. Composer composition ghajbe', vaj preset rig leghqa'taH.

wovmoHwI' DuH

wej wovmoHwI'mey DuH wIv 'e' wIv: potlh wovmoHwI', teb wovmoHwI', tIq wovmoHwI', je Dat chuv.

DuHmey: motlh · puj · chIlmoH · bIngDaq wovmoH · HoS · QujwI' · tuj · bIr.

wov HoS

wej tIq Dun 'ej He chu'wI' Dun. wa' 'oH wIvpu'bogh preset chovnatlh.

wej tIq

wovmoHwI' wa'DIch chel pagh teq.

tebwI' HoS

QIb chenmoHbogh wa'DIch wovmoHwI' tI'moH cha'DIch wovmoHwI' tI'moH. wa' mI' 'oH wIvpu'bogh preset qonlu'bogh Daq.

cha'DIch wovmoHwI'

wej wovmoHwI' chel pagh teq 'e' chenmoH, 'ej Doch contrast nIvmoH.

wej HoS

Hommey 'ej Dop qIb Hoch Sepbogh wovmoHwI' tIq Daq. wa' chu'ta'bogh Daq pol.

wovmoHwI' tIq

chIch wovmoHwI' 'ar Dachel pagh DaHotlh, 'ej qaS Doch 'ay' mobmeH 'ej qaS Doch HeH wovmoHmeH.

Qav

Hoch Daq wovmoHbogh wov nguv motlh chermoH, 'ej Daqmey Hutlhbogh wov wa'DIch, wov cha'DIch, wov wejDIch je nIvmoH.

AO HoS

Qatlh Daq 'ej joq Daq Hom Qoy'moH 'ej chuq chel. 0 chu'Ha' ambient occlusion.

AO chuq

Daq Hop 'e' cher ambient-occlusion pass, Daq Sum Sam. Hop law' chaw'lu'chugh, QIb tIq chenmoHlu'.

AO Bias

chuq Dung poQ 'e' cher, vaj Daq Sum 'oH occluder. yIHoch 'e' yIchel, vaj self-shadow speckles yIqIp; law' Doch QaQ chIm yIteq.

AO nguv

muD Qotlh Qoylu'bogh ambient occlusion Qotlhmo' choHmoH.

Motion Blur

Hommey vIH poH mIw chIl SeH.

vIH chIl

wIv: chIl chu'Ha' pat pab, chu' taH, pagh chu'Ha' taH. pat pab je poQ layer motion-blur chu'Ha'ghach. Composer-Daq, pat pab chu' rur.

DuH: pat pab · chu' · chu'Ha'.

Shutter Angle

Hoch frame 'ay' exposure ghaj 'e' cher. Angle tIn motion streak nI' chenmoH; 180 degrees frame bID exposure nob.

Shutter Phase

DaH ramvam Dung exposure poH ngaS SIQmoH pagh qaSmoH. 180-degree shutter tlhej, -90 degrees exposure center chenmoH.

Motion Blur Samples

Hommey latlh qawmoH 'ej motion streak Hoch chIlmoH. mI' law' DuH law' 'ach Render qoj law'.

vIH chIl wovmoH

vIH chIl tIqDaq Sprite joq geometry vIH motlh-DuD 'ej wov pol choH. chel 'ej Screen Sprite vIH SeH qIlbe'.

chuq yav

Hommey chuq 'ar QIH 'ej chuq latlh 'ar chIl, 'e' SeH.

tIq chuq

Doy' tIq choH 'e' cher. tIq vIHDaq Hommey pagh tIqDaq Hommey latlh Doy'Ha'choH.

tIq mI'

tIq chuq Daq QIH mI' choH. mI' mach law' chIl nom law'.

poSmoH

chIl HoS SeH 'e' ra'meH. pagh: Hommey Hoch tI'.

nguv Qatlh

Doq 'ej SuD nguv chIl chel Hommey chIlpu'bogh 'ej qach HeH Sum. neH 'oH Qoylu'DI' qul-yotlh chIl chu'.

Comp beQ lo'

Comp beQ chu' tIq chuq 'ej chIl DuH pab. tIq chu'Ha' pagh beQ tu'lu'be'chugh, ghop tIq 'ej aperture mI' lo'lu'. tIq chuq 'ej Chromatic Aberration reH yIn.

poH

Hom pat naQ nom je poH mIch je SeH.

vItlh poH

Hoch pat 'ay'Daq vItlh nom ghap QIt. pagh chu'ta'chugh, vIHtaHbogh qaSpu'bogh ramvam 'ach mIw mevmoH.

wa'DIch qet (lup)

qet wa'DIch Qoylu'be'bogh vaj wa'DIch leghlu'bogh Hom Dotlh chenmoHlu'pu'.

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Emitter · Hom · HoSmey · Render

ghItlh juH